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(Removed fishing dependent probability calculations) |
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==== Conditional Rolls: Rare Items and Rewards ==== | ==== Conditional Rolls: Rare Items and Rewards ==== | ||
This section determines whether a rare item or reward is generated. The outermost condition checks if a random roll succeeds. If the condition is met, nested conditions evaluate the type of item to generate. | This section determines whether a rare item or reward is generated. The outermost condition checks whether the current character is the PC (Player Character) or, if not, whether a random roll succeeds with a probability of 1/20. If the condition is met, nested conditions evaluate the type of item to generate. | ||
<syntaxhighlight lang="csharp"> | <syntaxhighlight lang="csharp"> | ||
if (rnd(20) == 0) | if (c.IsPC || rnd(20) == 0) | ||
{ | |||
// Logic for rare item generation | |||
} | |||
</syntaxhighlight> | </syntaxhighlight> | ||
* '''Condition''': | * '''Condition''': | ||
** If the current character is the PC (<code>c.IsPC</code> evaluates to true), the roll succeeds automatically. | |||
** If the current character is not the PC, the roll succeeds if <code>rnd(20) == 0</code>. | |||
* '''Probability for non-PC characters''': <code>1 / 20</code> (~5%). | |||
If this condition is satisfied, the following rolls determine the item generated: | If this condition is satisfied, the following rolls determine the item generated: | ||
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* '''Condition''': The item is generated if <code>rnd(30) == 0</code>. | * '''Condition''': The item is generated if <code>rnd(30) == 0</code>. | ||
* '''Probability''': <code>1 / 30</code>, or approximately 3.33%. | * '''Independent Probability''': <code>1 / 30</code>, or approximately 3.33%. | ||
If this condition is satisfied, the Ancient Book is created as the reward. | If this condition is satisfied, the Ancient Book is created as the reward. | ||
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* '''Condition''': The item is generated if <code>rnd(35) == 0</code>. | * '''Condition''': The item is generated if <code>rnd(35) == 0</code>. | ||
* '''Probability''': <code>1 / 35</code> (~2.86%). | * '''Independent Probability''': <code>1 / 35</code> (~2.86%). | ||
If this condition is satisfied, a Platinum Coin is created as the reward. | If this condition is satisfied, a Platinum Coin is created as the reward. | ||
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* '''Condition''': The item is generated if <code>rnd(2) == 0</code>, replacing the Platinum Coin. | * '''Condition''': The item is generated if <code>rnd(2) == 0</code>, replacing the Platinum Coin. | ||
* '''Probability''': <code>1 / 2</code> (50%), but it depends on the successful Platinum Coin roll | * '''Independent Probability''': <code>1 / 2</code> (50%), but it depends on the successful Platinum Coin roll. | ||
If this condition is satisfied, the Scratch Card replaces the Platinum Coin as the reward. | If this condition is satisfied, the Scratch Card replaces the Platinum Coin as the reward. | ||
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* '''Condition''': The item is generated if <code>rnd(3) == 0</code>, replacing the Platinum Coin. | * '''Condition''': The item is generated if <code>rnd(3) == 0</code>, replacing the Platinum Coin. | ||
* '''Probability''': <code>1 / 3</code> (~33.33%), but it depends on the successful Platinum Coin roll | * '''Independent Probability''': <code>1 / 3</code> (~33.33%), but it depends on the successful Platinum Coin roll. | ||
If this condition is satisfied, the Casino Coin replaces the Platinum Coin as the reward. | If this condition is satisfied, the Casino Coin replaces the Platinum Coin as the reward. | ||
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* '''Condition''': The item is generated if <code>rnd(3) == 0</code>, replacing the Platinum Coin. | * '''Condition''': The item is generated if <code>rnd(3) == 0</code>, replacing the Platinum Coin. | ||
* '''Probability''': <code>1 / 3</code> (~33.33%), but it depends on the successful Platinum Coin roll | * '''Independent Probability''': <code>1 / 3</code> (~33.33%), but it depends on the successful Platinum Coin roll. | ||
If this condition is satisfied, the Strange Coin replaces the Platinum Coin as the reward. | If this condition is satisfied, the Strange Coin replaces the Platinum Coin as the reward. | ||
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* '''Condition''': A statue is generated if <code>rnd(50) == 0</code>. | * '''Condition''': A statue is generated if <code>rnd(50) == 0</code>. | ||
* '''Probability''': <code>1 / 50</code> (2%), but it depends on the successful Platinum Coin roll | * '''Independent Probability''': <code>1 / 50</code> (2%), but it depends on the successful Platinum Coin roll. | ||
If this condition is satisfied, one of the following statues is randomly selected: | If this condition is satisfied, one of the following statues is randomly selected: | ||
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Each statue has an equal probability of being selected from the pool of seven statues. | Each statue has an equal probability of being selected from the pool of seven statues. | ||
* '''Probability of a Specific Statue''': <code>1 / 7</code> (~14.29%) of the statue roll | * '''Independent Probability of a Specific Statue''': <code>1 / 7</code> (~14.29%) of the statue roll. | ||
===== Small Medal ===== | ===== Small Medal ===== | ||
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** The first roll succeeds if <code>rnd(40) == 0</code> (2.5%). | ** The first roll succeeds if <code>rnd(40) == 0</code> (2.5%). | ||
** The second roll succeeds if <code>rnd(40) < fishingLevel / 3 + 10</code>. | ** The second roll succeeds if <code>rnd(40) < fishingLevel / 3 + 10</code>. | ||
* '''Probability''': | * '''Independent Probability''': | ||
** The first roll has a fixed probability: <code>1 / 40</code> (2.5%). | ** The first roll has a fixed probability: <code>1 / 40</code> (2.5%). | ||
** The second roll's probability depends on the player's fishing level: | ** The second roll's probability depends on the player's fishing level: | ||
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*** <code>fishingLevel >= 90</code>. | *** <code>fishingLevel >= 90</code>. | ||
** At <code>fishingLevel = 90</code>, the threshold becomes <code>90 / 3 + 10 = 40</code>, ensuring consistent success. | ** At <code>fishingLevel = 90</code>, the threshold becomes <code>90 / 3 + 10 = 40</code>, ensuring consistent success. | ||
==== Junk Items ==== | ==== Junk Items ==== | ||
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