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{{DISPLAYTITLE:Code Analysis/Basics}} | |||
{{Spoiler}} | {{Spoiler}} | ||
{{Version|23.65}} | |||
This page contains code analysis on the basic stats of characters (PC and non-PC). | This page contains code analysis on the basic stats of characters (PC and non-PC). | ||
This page is updated to '''EA23. | This page is updated to '''EA23.65'''. | ||
==Maximum HP== | ==Maximum HP== | ||
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* A few other effects exist as a fixed increase in Sanity value. Doing the f thing will give Sanity value +10. Eating Human flesh (canniblism) gives a fixed Sanity value +15. | * A few other effects exist as a fixed increase in Sanity value. Doing the f thing will give Sanity value +10. Eating Human flesh (canniblism) gives a fixed Sanity value +15. | ||
==Relationship of Sanity and Sleepiness== | ==Relationship of Sanity and Sleepiness (<EA23.63) == | ||
<syntaxhighlight lang="c#" line="1"> | <syntaxhighlight lang="c#" line="1"> | ||
public class StatsSleepiness : Stats | public class StatsSleepiness : Stats | ||
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