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Kurogane0806 (talk | contribs) |
(→Overview: fix incorrect information, if unconfirmed, leave vague.) |
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Base potentials of 130 in investing and negotiation allow Yerles characters to help towns flourish and reap the rewards. Having a minimum potential of 130 in marksman also makes them okay at ranged combat, with an edge in guns over bows. | Base potentials of 130 in investing and negotiation allow Yerles characters to help towns flourish and reap the rewards. Having a minimum potential of 130 in marksman also makes them okay at ranged combat, with an edge in guns over bows. | ||
Fast Learner 1 cuts the experience needed to earn each level by | Fast Learner 1 cuts the experience needed to earn each level by 20%; if a level would need 10 experience to gain, a Yerles would only need 8. Platinum coin costs of training are also decreased. | ||
==Suggested Classes== | ==Suggested Classes== | ||
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